#ifndef __EAGLRenderTexture_H__
#define __EAGLRenderTexture_H__

#include "U2GLESPreRequest.h"
#include "U2GLESPBuffer.h"


U2EG_NAMESPACE_BEGIN


class EAGLSupport;

class _U2GLESPrivate EAGLPBuffer : public U2GLESPBuffer
{
    protected:

    public:
        EAGLPBuffer(EAGLSupport* glsupport, PixelComponentType format, size_t width, size_t height);
        virtual ~EAGLPBuffer();
        void initEAGLPBuffer();
};


U2EG_NAMESPACE_END


#endif
